This is a full duration build. If you want to use it as I built it, you should have an EV Trinity in your team, otherwise you should swap the Intensify to Fleeting Expertise for the lower efficiency. This build made for Excavation missions, like Core farming.
You can do a Survival camp Vauban too, it is not that hard, you have to exchange two Mods. First, the Augment Mod Repelling Bastille to Perpetual Vortex, and the Intensify to Overextended for the higher range. In this case EV Trinity is really needed.
This is the Saryn Prime build you want. With Regenerative Molt and Rage, you will never run out of energy, thus making efficiency less important than usual. Max range though, is very important in order to spread her Spores and Miasma the best. Couple that with decent duration and you won’t have to spam her 1 & 4 all the time. The procs will take care of itself, and keep spreading to newly spawned enemies for a decent period of time.
Intensify makes up for some of the lost strength, but with Saryn after her rework, you shouldn’t focus as much on strength. 70% is more than enough, you won’t be able to deal much more dmg anyway, and the procs are what’s most important here.
This is arguably the best balanced build out there, and I’ve tested it myself on the battlefield and in the Simulacrum: I am practically unkillable, and keeping up my energy pool is easier than ever.
I’ve unlocked the Exilus mod slot on my Saryn and run her with Power Drift, but that requires a Forma too. I decided to leave it out of this build, since it isn’t a necessity.
My preferred weapon with Saryn Prime, is a shotgun (Boar Prime), throwing knives w/ Concealed Explosives (Spira Prime/Hikou Prime) and the Nikana Prime. These kinds of weapons will help pop the Spores best, and my Nikana w/ Life Strike is useful when I’m almost about to die and I have to think quickly.
Oh and finally, if you still have trouble keeping up her health even with Regenerative Molt and Rejuvenation, might I suggest using a melee with Life Strike on it. Works wonders. The Nikana Prime already has a D polarity, making it almost essential.
This is a build that needs 3 abilities and a very high Status weapon (Gas or Toxic)
in order to deal 12.533 Corrosive Damage over 5,335 Sec.
I didn’t make a video but on Sortie 1 Defense (Grineer): me as Saryn Prime + Ash Prime + Ash Prime + EV Trinity Prime i still managed to deal 30% of all damage using this build and a Ignis build for Status (non – damage Ignis build) and recieved 224 Kills out of the Total 840 enemies
Max out your energy pool with Primed Flow
Max Range: Overextend, Stretch, Cunning Drift
Max Damage: Transient Fortitude, Intensify, Blind Rage (Blind rage is only 5/10 i don’t wanna lose a lot of effeciency)
Streamline VS Blind Rage 5/10
Narrow Minded 7/10 (think about the range) well it is weird but more duration gives more damage
Calculation (See WarframeWiki): 350 Damage each tick
350 * Strength * (1 + Default Duration * Duration)
350 * 1,79 * (1 + 3 * 1,445) = 3.342 Corrosive Damage
With Default + Viral + Toxic + Molt:
350 * 3 * 1,25 (<-Molt) * 1,79 (<-Strength) * (1 +3 * 1,445) = 12.533 Corrosive Damage
The Goal is cast Spores on an enemy, shoot gas or toxic at all enemies in sight (Ignis has 2m Punch Throw) cast Molt and finnaly cast Miasma
Miasma will Consume Molt and deal 12.5k Corrosive damage to enemies with Viral and Toxic Proc
This Build Focuses on be faster, Heal yourself, deal a very good amount of damage with your melee and spread spores with a large power supply and Effeciency
Stretch = Range
Streamline = Effeciency is more Spamming
Transient Fortitude = Damage + More Healing
Primed Flow + Regenerative Moult + Vitaility = Spamming and Healing
Rush is to be very Fast 1.3 Sprint speed
Primed Continuity for Extra Duration on Contagion and Contagion Cloud Augment
Notes: you can change this build to your liking
You can change Stretch, Streamline or Contagion Cloud / Regenerative Moult
Contagion Cloud augement toxic enemies behind you when proceeding on giving you the advantage for x2 multiplier with miasma, it also STACKS!!! with Duration, Range, and Strength
EXTRA Note: Using Steel Fiber on Saryn Prime Gives you 61,17% Damage Reduction, Steel Fiber + Armored Agility = 65.67% Damage Reduction, Unmodded = 42.86% Damage Reduction
as always, Good luck Tenno
This is my go-to build for any mission.
With maximum efficiency you can stay in Prowl for the length of an entire mission, which is recommended as you can see, her defenses are really low, probably lowest in the game because of which, in my experience, I didn’t really see the point to put on maxed Redirection or Vitality, it won’t make much of a difference, because if enemies can’t see you, how would they shoot at you.
This works amazingly in solo runs, but try to stay out of cross fire during squad runs, you could just put a zip line to build your own ‘higher ground’ ¯\_(ツ)_/¯
You could put on Quickthinking somewhere but Prowl is pretty amazing, it’s like a combination of Desecrate and Invisibility (/^▽^)/ with bonus dmg on headshot while in it; even movement restriction isn’t too much, just roll with it; no really, Prowl doesn’t break if you roll (see what I did there? no? no?…. ok…) stay in Prowl all the time.
196% Duration makes Quiver’s cloak bubble extremely useful, put it on downed allies or those who aren’t doing very great :P, or someone’s dog.
I kept strength comparatively low, since it not really necessary for Ivara. Artemis Bow uses Primary Rifle mods and even with +30% strength, I got around 100k crit dmg 80% of time which is more than enough for any end game runs.
I am going to put Power Drift mod in that excilus slot, 30% chance to resist knockback and 15% Strength as soon as site makes it available in the database, Edit 1: which I just did 😀