Ivara, Balanced Build. Max Efficiency, Great Duration

This is my go-to build for any mission.

With maximum efficiency you can stay in Prowl for the length of an entire mission, which is recommended as you can see, her defenses are really low, probably lowest in the game because of which, in my experience, I didn’t really see the point to put on maxed Redirection or Vitality, it won’t make much of a difference, because if enemies can’t see you, how would they shoot at you.
This works amazingly in solo runs, but try to stay out of cross fire during squad runs, you could just put a zip line to build your own ‘higher ground’ ¯\_(ツ)_/¯

You could put on Quickthinking somewhere but Prowl is pretty amazing, it’s like a combination of Desecrate and Invisibility (/^▽^)/ with bonus dmg on headshot while in it; even movement restriction isn’t too much, just roll with it; no really, Prowl doesn’t break if you roll (see what I did there? no? no?…. ok…) stay in Prowl all the time.

196% Duration makes Quiver’s cloak bubble extremely useful, put it on downed allies or those who aren’t doing very great :P, or someone’s dog.

I kept strength comparatively low, since it not really necessary for Ivara. Artemis Bow uses Primary Rifle mods and even with +30% strength, I got around 100k crit dmg 80% of time which is more than enough for any end game runs.

I am going to put Power Drift mod in that excilus slot, 30% chance to resist knockback and 15% Strength as soon as site makes it available in the database, Edit 1: which I just did 😀

 

Ivara 265k Artemis Bow Build 100% Power Strength Maximum Efficiency

This build focuses on providing extremely high damage with Artemis Bow along with maximum Power Efficiency, while maintaining her ability to support with Quiver by maintaining her Power Duration and Power Range stats.

For the Exilus Slot, use Power Drift for an additional 15% Power Strength.

Feel free to use whatever defensive stat you feel most comfortable with the Vazarin Slot, whether it’s Redirection or Natural Talent.

Wukong Defy & Primal Fury – Melee Wukong Build

here I’ll try to explain my melee Wukong build. I thoroughly tested this, and survived a 1-hour T4 Survival with this, so I’d say it’s pretty decent.

– Duration Mods –

I primarily went duration out of two reasons. First, if you have full duration, you nearly have the same energy efficiency as if you’d go full Energy Efficiency, but more, because if you go full efficiency, your duration goes down by 60%, which is really much. Your 4 drains 1.1 energy per second with this build.

The second reason are Defy and your Cloud. If your Defy triggers now, you have 14 seconds of invulnerability, which is more than enough to get yourself to safety. Your cloud lasts now ~80 seconds, which is insanely long and will allow you to get to safety really quickly too.

– Rage –
The main reason behind Rage is, that you are pretty much invulnerable with your defy, because you get more energy than you loose with this combination. And additionally, it helps to get you energy for your LifeStrike. (I recommend using that on your melee weapon.)

– Stretch –
Your Narrow Minded pulls down your range really much. But since you are Wukong and your 4 profitizes from Range really heavily, you want to atleast get it up again a little bit. You don’t want to go Overextended, because otherwise your 4 would not really deal more damage than while you’re not using it.

– Intensify –
Well, this mod could be replaced with pretty much everything of your choice. I went with Intensify, to get that little bit of extra bonus damage on my 4. You could also go with Streamline, to increase your efficiency or anything else, really. I just prefer the damage variant, because I get more than enough energy through Rage, later on in the mission.

– Your weapon of choice –
You want to have a high range and high attack speed melee weapon. Why? Because your 4 profitizes ALOT of it. You hit pretty much in a 7m radius around you with a high attack speed, which leads to insanely fast enemy clear. I’ve went with an Orthos Prime, which had Berserker, Fury, Corrosive/Cold and Life Strike (And a few other mods, but those are the main ones.) You’re free to go anything else, as long as it’s not Bo Prime, because that weapon has NO slash damage, which is completely useless against Grineer/Void.

Wukong The 5-ever Monkey King

This is a safe, no-forma required, 2-4 build that will take any player into lv.100+ territory, results may vary on player. Once you approach lv.115+ though(personally tested on NUOVO, CERES), you have to be on your “A-Game” and strike!

**Main Focus**
Wukong’s end-game survival is centered around Defy and responsibility with energy and HP, so extend Defy’s duration without losing power efficiency, power strength, AND power range in that order from most important to least.

**Why worry about efficiency, strength, and range, too?**
Wukong’s Defy and Primal Fury are TOGGLES and having as light of an impact on his energy reserves as possible will allow more time in both skill modes when you are in high levels of combat. High duration with any fair amount of efficiency will heavily reduce the energy drain amount on Wukong’s Defy and Primal Fury. Proof of this is clearly shown in this build page’s DETAILS section. Normally, keeping Defy and Primal Fury on together would cost Wukong EIGHT energy per second, but this build is reducing that burden by over half with a bit less than THREE energy per second. You get to also have room to perform energy channeling with your melee or Iron Staff for more damage.

Losing power Strength weakens the effectiveness of Wukong’s 1/2/4 skill, and we DO NOT want to weaken Defy’s proc returns, and losing power RANGE weakens his 1/3/4 skills and crowd control capabilites, more importantly his Iron Staff’s strike range and chances to hit a high number of enemies and leaving Wukong working harder to increase the COMBO COUNTER while in Primal Fury.

Do know that the number of hits landed while in Primal Fury increases the staff’s length and that this is not an excuse to neglect power range TOO much if you can help it. Wukong does have his Cloud Walker skill to think about for quick and fair/sort of small crowd control for melee finishers and recasting his Defy on the fly.

Now, I said the word “safe” to describe the build. This is because of Steel Fiber. Having diminishing returns each time Defy procs the effect from the initial cast, you may put yourself at high risk of being “1-shot’d” while recasting Defy to normalize your life and energy levels. The mod is there to provide a stronger armor buffer while recasting. A risky option with higher returns would be the CONSTITUTION mod to add about a bit less than 2-seconds more on Defy and allowing faster knockdown recovery. Swap Steel Fiber with Vitality since they match in polarity and take out Steel Fiber for Constitution. After that, adding on more ranks to any mods means adding forma to the build… but remember what was written above!

In Short:
Keep Defy active (recast when needed)
Iron Jab for single crowd control versus dangerous targets (the combo counter help it, so FYI)
Cloud Walk for melee finishers and creating a safe window of time to recast Defy
Primal Fury for heavy duty melee fun
LIFE STRIKE ON YOUR MELEE! You want to make sure you can cycle your hp and energy easily.

Fun Facts: Wukong can “dodge roll” while in CLOUD WALKER even though this punishes him with energy drain(based on efficiency and distance traveled) and the MIOS charge attack, with and without Reach(pr/vanilla), with Life Strike on it is a fun way to recover life and energy while in high level combat whenever Defy’s immortality effect is NOT active. Think of it as a monkey tail whip. 😛 CHEERS!

Advance Options(getting risky, but defy will benefit more):
Add a “V” and ” – ” polarity
Open up the EXILUS slot (slot#10/ next to aura slot)
Get rid of STRETCH and STEEL FIBER
Put in CONSTITUTION and INTENSIFY
Put in a non-maxed RUSH in the EXILUS slot (unless planning on more forma)
Have all mods MAXED
*if you dont want to lose a LOT of range in your abilities, slap in Stretch over Constitution and maxed Rush
Outcome:
Faster running Wukong (personal dislike of sprint speeds less than 1.0)
+50 more energy
14-second Defy proc duration
Combined energy drain per second of Defy and Primal Rage is only TWO PER SECOND
Wukong’s Iron Staff is shorter than the “safe” build
Cloud Walker offers less protection from crowds if planning on recasting Defy while enemies are stunned

Lacera 100% Status Lecera

All you really do with this build is blow the enemies away with blast damage and reduce their armor with the corrosive proc! Get to Killin’ Tenno!

Broken War – Max DPS 5k & 2.2k Per Hit. No Forma

I made this build to see what’s the maximum DPS that the Broken War can reach at the time while using berserker, this is the highest i could achieve so far. Also, it’s very important to know that Crimson Dervish has very good multipliers and can triple the damage, giving you higher DPS when using combos.
You have to check the Channeling and set the Berserker buffs to 3 in order to see the maximum DPS.

The Elemental and Smite mods should be changed to what you prefer depending on what faction you are going to fight.
If you are going to the Void replace the Smite mod for an Elemental or Crit Damage mod.