AKbronco 3 forma 48k burst

A build that’s actually logical with reduced load time, only three forma, no expensive mods, 6 round clip, and corrosive for those void heavies. Although I wouldn’t recommend it as reload time is a must for akbronco, if you want max dmg, add another forma and replace quickdraw with magnum force for a 58k burst.


AkBolto – Max Burst 61k Sustained 19k. Special Mods

You will need a macro or bind the fire button to the mouse wheel in order to reach that DPS.

You can also use this build in the Void, just replace the Expel mod with Pathogen Rounds/Pistol Pestilence/Jolt/Scorch/Frostbite/Deep Freeze.
This will drop the Burst DPS to 53k and Sustained DPS to 17k.
Pathogen Rounds will drop the Burst to 56k and Sustained DPS to 18k.

This is the highest Burst DPS build possible.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Special Mods refers to Primed and Event mods, this build needs both.



Karak wraith : RPK in Space (5 forma 23k burst DPS)

Serration, Split Chamber, Heavy Cal, Bane mod are the basics.
Then a minimum of 3 elemental mods. That leaves you with 1 slot.
Which can be your ROF mod of choice.

In theory you can use vile acceleration, but with an ROF of 22 rounds a second, you will blow the entire magazine in just 3 seconds on full auto. So I opt for speed trigger instead. The ROF is still manageable for you to burst fire and hose down stuff if you need.

But do bear it in mind is that the Karak wraith while pretty powerful, it is not an endgame gun of choice. Raw DPS stuff like Boltor Prime and Soma Prime has it beat. However it can easily kill through most mid to high stuff without too much trouble.


Use Shred in the V polarity for punch through which allows you to multiple your DPS if you hit multiple targets. Then add a dual stat mod or rank 4 bane for the last slot.

Or alternatively Vile acceleration.
This bumps your ROF to 22 rounds a second and a DPS of up to 26k.
Not too shabby, but it is only great for bursting down hard targets.

Anything else, you will run of ammo fast.


Lasting Vulkar (not Heavy Caliber 24k)

Balanced build corrosion does not lose accuracy. Average critical damage and + 60% damage to the aiming and all this seasoned with Hellfire do wonders. If it does not work if a critical hit damage triggered in aiming. Also a good advantage is the effect of “purity” that restores 25% of maximum Health, and temporarily increases the maximum Health by 25% of the Warframe’s base Health and still has 1000 corrosion. All this makes Vulkars – lethal sniper rifle.



Velocitus Tri-Element Crit Build

A triple element critical build! How fun is that =D. Includes the usual viral-electric with a touch of magnetic. The Magnetic element came with the rifle and Viral is added to reduce health and Electric to damage the enemies with shields, they critical part is to increase the damage to sort-of compensate for the accuracy of the gun, thus making this a good weapon for high-level Archwing missions. You can also switch the mods around to make it suitable for Grineer/Corpus missions

Torid 60+ Min T4S Camping Build – Viral + Electric (4xCP Build

This is the build that i have been using my Torid for T4S. This build i meant to be used with a party using Corrosive Projection. You could switch out the build for corrosive + Cold. If you don’t wanna use 4xCP in your party or for random games.

Note: This build works amazing with a Volt for camping T4S, the volt shields with buff the electric/crit damage while allowing you and your team to take 0 damage pretty much. I would suggest using it with a volt to make it easy mode.

93k Tonkor Build

I decided to get the tonkor when i saw it ragdolled, so i decided to make the best build i could, here is the result.
As the tonkor has the stats for a crit build i decided to go with that for my build, so of course i added Hammer Shot, Point Strike, and Vital Sense.
Seration and Heavy Caliber add extra damage, as its a gernade launcher accuracy is basically negated.
Cryo rounds and Hellfire are just there to increase the blast damage.
You could switch them for the dual stats to both save 2 forma and get a 47.5% stat chance, but you sacrifice 20k blast damage and 5k from the gernade hitting,